World of Warcraft, Confessions of a Former Addict

MMOs have been a dominant subcategory of gaming since their inception. The concept of a living breathing world in which the players interact is something dreamed of since works of science fiction started to conceptualize on how they would manifest. MMOs provide an escape from the realities and trappings of perhaps the mundane lives we can lead and provides a world of majesty in which players slay dragons and all sorts of beasts. Chief among these titles is Blizzard’s World of Warcraft. Borrowing heavily from the lore of the popular series of RTS games, it seems to have completely overshadowed the work it is based on.
Upon a player’s entry into the World of Warcraft, they’re given the options to make their own avatar, options are limited somewhat due in part to the outdated interface of the game, but from that very first screen and quest line it has the potential to become a much grander experience in terms of gaming than what most players have taken in.

In the higher levels of play the need for cooperation and companionship become more evident, tackling the larger beasts and dungeons takes on an epic feel as you are but a part of a mighty force. Likewise, the Player versus Player battlegrounds become nasty melees as players rush for objectives and succumb to the carnage in the fronts. In other words, this isn’t a game to be played alone.

The graphical prowess of such a limited engine is beginning to show its age, especially in light of more recent releases like Champions Online and Guild Wars 2 on the horizon. However, much like the old saying goes, you can’t really judge a book by its cover. WoW has depth beyond what a normal online game may have. The economy is almost purely player driven, discounting the few shops and the like that are driven by NPCs. For the most part these are ignored, being merely a place to unload junk that’ll sell nowhere else. Rare armors and weapons, materials for crafting, and even mounts are widely available via an economy that stinks of pure capitalism in virtual form. Part of the fun for me perhaps came in gathering materials and undercutting rival sellers. Coupled with the cavalier nature of the raids and battlegrounds and it makes you feel as though you’re a baron in a fantastic land where merely the strongest and most skilled of combatants survive.

If a player were to enter into WoW today, some six years since its release, they’d be taken aback by just how much material there is to the game. The cities are enormous, filled to the brim with players on most servers and it shows no sign of slowing down in the least.

The game itself is time consuming and rather addictive, which being something that is pay to play makes said model of gameplay all the more consuming. When you feel as though you have to play x number of hours to eke out even the tiniest shred of your worth from a game, you can tell the honchos behind the scenes are doing a great job at generating revenue. A few negatives are the slavering idiots that seem to compose some aspects of the community and the poor focus on customer support from Blizzard themselves. Not to mention if you’re unlucky enough to have your account compromised, which with the casual player is a rather real danger, it is in their power to close the account permanently. This is regardless of your investment into the game, all that money and time is just flat out gone.

I’ve since stepped away from the pull of WoW, I’m a young man still wanting to do the things that lead to me being an old man. But the time I’ve spent in WoW is something I could easily recommend to any gamer. Call of Duty and Halo are always going to have some sort of sway in the market, but after shooting your nine millionth poor sap in the face it doesn’t really seem to have anything beyond that. For something unique, albeit a seeming cliche, the World of Warcraft poses many an enticing prospect.

Give yourself a shot at it with a ten day trial if you want to see what I mean. But be careful, the first taste is always free as they say.

RuneScape Botting: Risk More Then Just Your Account?

Every day, thousands of people bot on Runescape. A bot is basically something downloaded onto your computer that can click and do what you say over and over again, until you tell it to stop. This works perfectly for any MMORPG. Players can turn their computer on, load the bot, and go to bed. When they wake up, they did what would take you eight hours to do. Whether or not you decide to do this, or think it’s fair, is your opinion. This seems genius to some, and maybe flawless, but let’s take a second look.
First we have the obvious consequences. If the game owner catches you, your account will surely be permanently banned. This doesn’t bother some. As long as you use a non-important account your fine, right? Wrong. This is your second mistake. Your first mistake? Trying to break the rules.

So what could possibly have gone wrong? You read everywhere about botting, you know exactly what to do! Consider this. By making a site promoting rule breaking, and assisting breaking a games rules, they have broken the law. If they are fine with breaking one law, why not another? You may think that everything went along great, but what if when you downloaded your bot, you downloaded a virus? This huge IF, is the reason many people choose not to bot.

How can you avoid this second, awful consequence? Well first off there is a simple solution, don’t bot. The other solution, possibly slightly more complex. This other way involves making your own bot or “macro.” If you can make your own bot then you have no worry of viruses.

Unfortunately, the other consequence is unavoidable. If caught, you will be permanently banned. Think before you bot.

After originally writing this article, I noticed that i had no first hand experience in botting to inform people with. After experimenting with a few bots, and doing large amounts of research, I have found a favorite among bots. Epic Bot is the best I’ve found so far, and if used properly, can earn you millions over night. I reccomend botting on many accounts at a time, depending on the speed of your computer. My old computer could bot with maybe one account at a time without lagging. My new laptop can do 5, so it all depends on your computer.

I’ve only recently started this, but i don’t bot and break and bot. I bot overnight and i’m yet to be banned, but just to be safe, use a bad account.

(This article in no way supports any rule breaking of any site, follow the rules.)

How Do I Unlock Michael Jordan in NBA 2k11

In October 2010, the 2K Sports released what is arguably one of the best basketball video games into the market. The game also enlisted the services of Michael Jordan, a consensus top pick as the greatest basketball player to be the cover athlete for the game. However, before video game players get to use Michael Jordan in the game, they will have to complete ten challenges, also known as the “Jordan Challenge”, and have the chance to re-direct his career based on the player’s whims and decisions.
Things needed to unlock Michael Jordan in NBA 2k11

Gaming console of choice (Xbox 360, Playstation 3, Wii, Playstation 2, PSP or PC)
NBA 2K11 game package

The 10 Jordan Challenge Games

The Arrival

Play the game set in April 20, 1986 during Game Two of first round match-up between the Bulls and the Celtics. To complete the level, Jordan should finish the game with a stat sheet of 63+ points, while shooting 50%+ from the field and tally at least six or more assists for the entire game.

69 Points

Complete the level by playing the March 28, 1990 regular season game against the Cavaliers and have Jordan amass 69+ points, a 50% shooting clip, six or more assists and most importantly, have his Bulls win the game.

Shootout

Engage the Hawks superstar Dominique Wilkins in this 1990 regular season game by having Michael Jordan outscore him handing out five or more assists the entire game. Wilkins should not score more than 25+ and the Bulls must win.

Bad Boys

Relegate the Pistons’ defense to a footnote by having Jordan score 47+ points during this May 26, 1990 Eastern Conference Finals Game 3 match-up. Jordan should also complete four or more assists in this must win game to finish the challenge.

1991 NBA Finals

Complete the challenge by guiding Jordan during the June 2-12, 1991 NBA Finals series against the Lakers to average 31+ per game, achieve a shooting average of 55%+ during the entire series and average eleven or more assists per game and more importantly win the seven-game entire series.

The Shrug

Win the June 3, 1992 Game 1 NBA Finals match-up against the Trailblazers by having Jordan score 35+ points in the first half alone spiked by six or more shots from beyond the three point line, also during the first half and lastly, limit Blazers star Clyde Drexler to 20 points or less.

Double Nickel

Get a win over the Knicks during the March 28, 1995 game by having Michael Jordan score 55+ points and record two assists to complete this challenge.

Father’s Day Victory

Play the June 16, 1996 Game 6 NBA Finals match-up against the Sonics and have Jordan score 22+ points, with nine or more rebounds, seven or more assists and more importantly, get a win.

The Flu Game

Win the June 11, 1997 Game 5 NBA Finals match-up versus the Jazz and have Jordan tally 38 or more points, seven or more rebounds and pass out five or more assists .

Michael’s Last Dance

Play and win the June 14, 1998 NBA Finals Game 6 between the Bulls and the Jazz. Jordan should amass 45+ points, four or more steals; one or more assist and win the game.

Tips and Warnings

Make sure that the stat sheets at the end of the game align with the numbers (points, assists field goal percentage) that are required to complete a challenge.

Once all ten Jordan challenges are complete, the video game player can now draft Michael Jordan into their team and direct his career in the same way that Jordan progressed with the Chicago Bulls in real life.

Ultima Online

Ultima Online is the brainchild of Richard Garriot, creator of the popular PC game series “Ultima”, which enjoyed a great deal of success in the late 1980’s and early 1990’s. It wasn’t until 1997 that the massively multiplayer online role playing game (MMORPG) known as Ultima Online would hit market shelves. But nobody quite knew the potential that this graphic-based role playing game had, and the impact that it would have in the near future on the entire world of gaming as we once knew it.
This was the first game to bring together tens of thousands of players from all over the world, and put them in a shared game world; and indeed this game was the first MMORPG to ever reach 100,000 – they claim to have peaked with an in-game virtual population of 250,000 people. With Ultima Online one player in Florida or California can interact with a player all the way in Japan or Australia, for example – and Origin, the original publishers of Ultima Online, established web servers to accommodate the worldwide fan base of Ultima Online. All of this was rather unheard of at the time, even in the age of the internet, and it would open the door for many more MMORPGs to follow; some of which have seen a greater amount of success than others, and some have even closed down their servers for good already, whereas Ultima Online has remained a popular game amongst fans for over 10 years now.

There have been a lot of bugs, exploits, cheats, and hacks throughout the years, and this is another factor that has turned away many gamers. Under the new ownership of Electronic Arts, they have attempted to address and fix as many of these issues as possible. While they haven’t been able to fix them all entirely, overall they have done an exceptional job in removing cheaters and hackers from their game.

Though there have been many expansion packs released since the original release, and despite the fact that developers have kept things exciting with new content and server specific quests, Ultima Online is now finding it difficult to compete with the numerous other MMORPGs on the market – the very games that Ultima Online helped pave the way for in the first place. This is due in part to the enhanced graphics seen in newer games, while Ultima Online for the most part has stuck to its roots. While this is a major turn-off to casual gamers, diehard gamers and Ultima fans take pride in the nostalgia and classic feel that Ultima Online still has to offer, even a decade after its release.